Conferences for everyone throughout the Festival !
Both professionals of the industry and curious game enthusiasts are invited to attend our conferences and get a better understanding of the gaming scene.
Each year, a new cycle of conferences is offered to professionals who are interested in tackling industry chellenges, as well as to Festival attendees who wish to learn more about this often-overlooked sector.
To satisfy everyone's curiosity our conferences will be accessible to all audiences from Thursday to Sunday included.
Thursday February 27th 2025
- Patrice Pillet (ludicaire, Totem)
- Nathalie Saunier (author)
"Overproduction, a necessary evil ?" by The FIJ in partnership with FORGENEXT (4pm - Audi A/Jean MINEUR)
Every year, thousands of new titles appear on the market, each hoping to capture the attention of an ever wider and more diverse audience. But this abundance, a sign of a dynamic and creative industry, is also accompanied by major challenges: saturation of stores, ecological issues, difficulty for publishers and creators to stand out, and sometimes even frustration for gamers.
Today, we're going to look together at the causes and consequences of this overproduction. Is it the inevitable sign of a healthy market, or a race that could ultimately harm the industry itself? What compromises can be made to strike a balance between creativity, innovation and sustainability?
We've brought together experts, publishers and distributors for this discussion, who will share their perspectives and explore avenues of thought for the future of our shared passion.
Speakers :
- Gauthier Althaus - Iello
- Benjamin Dambrine - Gigamic
Watch our online conference here
Friday February 28th 2025
“Rethinking games : accessibility and the representation of disability” by Cap'Games (10:30 a.m. - Audi A/Jean MINEUR)
How can we make board games accessible to all, while offering a playful and inclusive experience ?
"Tonnerre de Tuiles" an adapted family game featuring characters with disabilities, invites us to reflect on this question.
Bringing together key players from the world of gaming who have examined this theme, this round table will explore three key areas: the representation of disabled people in games, the accessibility of mechanics and components, and the technical, social and economic challenges faced by creators, publishers and mediators in offering truly inclusive gaming experiences.
Speakers :
- Sarah Favaron, Access+ Studio Director, Asmodee
- Xavier Mérand, President of the Accessijeux association
- Eloise Messac, coordinator of l'Oiseau Jeu, games librarian and vice-president of ALF
- Cap'Games, creators of the accessible and inclusive game Tonnerre de Tuiles, as part of a project carried out at collège Saint-Jean (Morbihan)
"Can tabletop role-playing be a psychotherapeutic tool? Results of a pilot study conducted in Switzerland" by CHUV LAUSANNE (10:30 a.m. - HI5 Studio)
In recent years, there has been a surge of research into the use of tabletop role-playing games as psychotherapeutic tools. In this talk, we will present a pilot study that tested the feasibility and effectiveness of an original intervention capitalizing on “offline” role-playing (around a gaming table and with other gamers) to reduce social anxiety and excessive video game use. The aim of this project was to generate preliminary data prior to using the program with patients at the Centre du jeu excessif of the Centre Hospitalier Universitaire Vaudois (CHUV) in Lausanne.
Speaker :
- Pr. Dr. Joël Billieux, Professor of Clinical Psychology and Psychopathology (University of Lausanne)
"Board games as a mediating support for distressed intra-family ties: An empirical approach in child psychiatry at the Centre Hospitalier de Vichy" by CHU VICHY (11:30 a.m. - HI5 Studio)
The aim of our talk is to share our thoughts on a multi-family care program mediated by board games, set up on an outpatient basis. This care time has been designed as an intermediary area for specific encounters between adults and children, conducive to the development and reinforcement of multi-dimensional intersubjective links. The aim of our talk is to share our multidisciplinary reflections on this project, and to provide an overview of the interests and limits of this arrangement.
Speakers :
- Isabelle Bertrand, Psychomotricienne DEDamien Falkouska, Board game expert.
Laetitia Martin, Clinical Psychologist, Group and Family Psychoanalytic Therapist
- Emmanuelle Sourdon, Nurse DE
- Pierre Zélanti, Clinical Psychologist, Doctor in Child Development Neuropsychology.
"Cheating: between selfishness and altruism. What if the best cheaters weren't the ones you think?" by FM2J (1pm - Audi A/Jean MINEUR)
“How far are you prepared to accept a player cheating? Would you be more inclined to cheat with your friends than with your grandmother? Where do you draw the line between cheating and bending the rules? Depending on the boundaries set, few people have ever cheated, but is cheating really that bad? Through this interactive conference-debate you'll discover the social and psychological issues linked to cheating, learn how to become a “good” cheater, and learn how to apprehend it to better deal with it.”
Speakers :
- Timothé ROUX, Head of Design, Publishing and Sales at FM2J
- Cédric GUEYRAUD, Doctor of Education and Managing Director FM2J
"Playing to explore: from social experience to the challenges of dyslexia." by GAME IN LAB (2:30-4pm - HI5 Studio)
Thomas Franco Pinto (Game in Lab PhD student) will present the first results of his thesis on play practices in families with dys children, then Pr. Heike Baldauf-Quilliatre and Dr. Isabel Colon-de-Carjaval will present a summary of their work on why we like to play, all under the prism of language sciences and conversational analysis (i.e. the analysis of exchanges between players).
Speakers :
- Thomas Franco Pinto
- Prof. Heike Baldauf-Quilliatre
- Dr. Isabel Colon de Carvajal
"In search of the Real On the Island of Lost Time : What if we used games to talk to 7-12 year-olds about the risks associated with the misuse of screens ?" by CHUV Lausanne (5:00pm - HI5 Studio)
Trapped on a paradisical island full of traps, face Captain Haddic and his crew, who don't steal gold but your attention and time. Come uncover the mysteries of the Island of Lost Time by playing an Escape Game ! Ready to set the sail ?
In this 80-minutes immersive and collaborative game, children are encouraged to discuss and highlights their offline activities ; reflect on strategies to reduce screen time and take more breaks ; and learn how to seek help from trusted adults when encountering screen-related issues (e.g. : disturbing images, inappropriate content, microtransactions, or consequences related to the use of their own image or others.
All this while having fun !
Speaker :
- Dr. Mélina Andronicos, Psychologist – Project Manager, Center for Excessive Gaming, Addiction Medicine Service, Lausanne University Hospital (CHUV).
Saturday March 1st 2025
"Game design and evolving rules: from Eleusis to Ludovortex, 70 years of re-creative board games" by The FIJ in partnership with FORGENEXT (10 a.m. - Audi A/Jean MINEUR)
OLNIs the conference reviews some thirty innovative games :
- Games where you have to guess the rule : from Eleusis and Crazy Time to UnboXed
- Games with (im)material constraints for multiple rules : from Das Spiel to Mexican Hold'hem
- Games with evolving rules : from Tempête sur l'échiquier and Démocrazy to Fluxx
- Ludo-creative factories : from 504 and Mécanicartes to Ludovortex and Potion magique
It will be followed by a workshop where you can try out one or other of them.
Speakers :
- Vincent BONNARD, author of board games
- Michel VAN LANGENDONCKT, lecturer in social sciences, Haute Ecole de Bruxelles-Brabant
Watch our online conference here
"Game publishing, the evolution of a sector over the last 20 years" by The FIJ in partnership with FORGENEXT (12pm - Audi A/Jean MINEUR)
In the space of two decades, this sector has undergone a veritable revolution, evolving from a niche reserved for a few enthusiasts to a booming industry that today attracts audiences of all ages and backgrounds. Innovation has transformed the creative process, distribution methods and, of course, the gamer experience. From participatory funding platforms to online distribution channels, from ever more diverse themes to increasingly immersive designs, board games have never been so lively or so inventive.
We'll be exploring the changing face of publishing. Understand the challenges and opportunities it faces, and perhaps glimpse the future of board games.
Speakers :
- Thomas Provost, cofounder of Repos, then created a new publishing company with Antoine Bauza.
- Philippe Mouret to talk about the reorganization of Asmodee and Lab4Games.
- Natalie Ritzdorf, who has just set up the Palladis games company with its first success : Biotopes.
- Sophie Gravel, founder of Filosofia, Plan B and now Final Score.
Watch our online conference here
"Lost In translation" by The FIJ in partnership with FORGENEXT (2.30pm - Audi A/Jean MINEUR)
Today, the globalization of board games is a reality, and the same game can be offered in dozens of languages, in sometimes very different cultures. But localizing a game doesn't just mean translating rules and material: it also means adapting themes, mechanics and even visual elements so that they resonate with each audience. While some universal concepts are easy to convey, others encounter obstacles linked to local values, beliefs and references.
We explore the complex issues involved in localization: what are the creative, economic and cultural choices involved in these adaptations? What strategies do publishers employ to ensure that a game is both faithful to its original version and relevant to new audiences? And above all, is it still possible to localize a game without losing its essence?
Our guests will share their expertise and experiences, to better understand the challenges and opportunities of this essential but complex task.
Speakers :
- Mathieu Rivero - Translator
- Antoine Pronos - Transludis
- David Spichala - Lucky Duck
- Pierre François LLORENTE - Iello
Watch our online conference here
"Psycho-social skills "in play" !" by Act In Games (4pm - Audi A/Jean MINEUR)
Play as a tool for human development and fulfillment.
Many skills are needed to face life's challenges, to adapt, to get to know one another, to live together, in society... while keeping one's balance, one's individuality. What better way to promote, develop, stimulate and even re-educate these skills than through play ! WHO: 1st definition of psycho-social skills -1993
Speakers :
- Emilie Candeiller: specialized educator, working in youth aid in Belgium for over 15 years, trained in solution-oriented brief therapy, Brain gym, psycho-genealogy, stress and emotion management, and has been selling and running games for 5 years. My passion is to offer THE game that meets a specific need while providing fun and enjoyment.
- Karine Minidré: Specialist in relational tools and communication games. Trained in the neuro-cognitive and behavioral approach. Author and indefatigable idealist.
- Thibaut Quintens: Manager and founder of Act In Games and initiator of the [un jeu] dans ma classe project, author and publisher of board games.
"Profession : Serious Game Designer : Creating Board Games for Businesses" by the "Syndicat des Serious Game Designers" (5:30pm - Audi A/Jean MINEUR)
Through professional testimonials and the academic work of Suzon Beaussant, discover the profession of a serious game designer. What profiles, backgrounds, and skills are needed to succeed in this field?
Speakers :
- Suzon Beaussant
- Vincent Vignot
- Marie Le Rhun