Exhibitions of the 2025's edition to discover soon !
For its 38th edition, the Festival puts the culture and heritage of the game world in the spotlight by showcasing the work of the industry’s various talents. Like each year, this commitment can be seen in the curating of different exhibitions that immerse the attendees into the process of creating a game from start to finish. Our exhibitions include themes such as the process of conceptualizing a game to publishing it; the key role of the illustrators in bringing a universe to life; looking back on successful games - from their sources to their inspirations and intentions – as well as discovering game traditions from other times and continents, to name but a few.
Our exhibitions appeal to a large public that is invited to discover the original and diverse career paths of the authors, publishers and illustrators whose creativity is being celebrated. These exhibitions are also turned into gaming areas where visitors become players and can take part in fun adventures to further immerse themselves in the spirit of the Festival.
The Ludo-teaching is gainning ground and the virtues of learning by board games are now recognized.
However, games’ emotional and social dimensions aren’t much integreted in recreational mechanicals / Game-play. Moreover, serious games and Ludo-teaching tools could gain to enrich themselves to new mechanicals and thematics (following the exemples of Feelings, Totem…), by staying real games, to concern a large public and support the multi-dimentionality of social skills, to let the inclusion of the neuro-diversity…
Aren’t we talking about « board games » ? So why the social skills question stay unexplored ? Wherein games and cooperative games pecisely let this exploration ? And why Ludo-teaching tools are still ignoring the diversity and the breadth of the recreational mechanicals ? If the meeting between educationalists, trainers… and games authors do not take place in Cannes, where is it going to be ?
Deployed thematics on the exhibition :